Klein Oak High School, Southwest Parking Lot
22603 Northcrest Drive, Spring, TX 77389
Pushmobile is a relay race using simple, homemade, Cub Scout-powered cars. Cub Scout dens make their own pushmobile. Four to eight boys work together as a team to push their pushmobile through the course to the finish line. The purpose of this event is to have fun, promote participation in a team effort, and to provide an activity where "doing your best" is most important. Trophies are presented to the top three teams per rank and to the top three packs.
A patch is guaranteed to the first 400 Scouts paid online. The pack trackside location is awarded in order of payment. Registration can be completed by parents, den leaders or pack leaders online with credit card, electronic check or PayPal. Council refund policy.
Registration opens in September.
Why is pushmobile such a great event?
- Pushmobile races help the Scouts learn to work together as a team and having fun.
- We have lots of trophies to hand out to Scouts!
- We have lots of activities for the Scouts and siblings to do during the day as well. Some activities count towards advancements, special awards, and some are just for fun! All activities are included in the registration fee!
- Food will be sold at the event.
- Bring your entire family! Sorry, no pets though.
- This is a great recruiting event for your den or your pack! Have Scouts invite a friend to attend and be part of a fun Cub Scout event.
What to Bring
- Bike helmets (one per Scout required); chinstraps are recommended
- Pushmobile (one per den)
- Scouts are encouraged to wear their field (Scout) uniform or activity (any Scout t-shirt) uniform
- Long pants or knee pads are recommended
- Closed toed shoes appropriate for running
- BSA Annual Health and Medical Record (Part A & B for any Scouting event) for every person attending
- Appropriate clothing for any weather (e.g., rain gear, jacket)
- Insect repellent
- Optional: money for concession stand, 5-gallon bucket for Scouts to sit on, chairs for adults
Trophies will be presented to top three teams per rank and to top three packs.
- Please have fun because it’s all about the Scouts
- Each pack must provide at least two volunteers to help on race day (inspecting, manning stop boxes, stopwatch keepers, etc...)
- Teams must have 4 to 8 Scouts with any borrowed Scouts coming from younger ranks. Tiger teams must have a minimum of four Tigers.
- Each team member must push and ride at least once
- Each team completes eight 25 yard runs per race with stops at the end of each 25 yards where the scouts switch positions
- A pushmobile must come to a complete stop at the end of each 25 yards before the switch occurs
- At the end of the forth 25 yard section the pushmobile will be turned around 180 degrees and raced back to the start/finish line
- Seat belts and long pants are recommended.
- Pushmobiles must pass inspection to race. Pre-event inspections will be planned or can be scheduled and are recommended.
- Scouts must help build the pushmobile.
- Pushmobiles must be made of wood except for the wheels, axles, rope and attachment hardware.
- Pushmobiles must stand upright without assistance and have four wheels that touch the ground at all times.
- Wheels must have an outer diameter between 4” and 12.”
- Brakes are recommended for faster stopping.
- The minimum distance between wheels on the same axle is 32.”
- A functional seat with backrest must be incorporated in the pushmobile and be no higher than 18” above the ground.
- A fixed pushbar made from wood must be permanently attached.
- No engines or gears or other means of mechanical locomotion are permitted and steering ability should be very limited.
- After the pushmobile pass inspection they will be parked in pits and off limits to the teams until they are brought to the starting area.
- A pushmobile may not be shared between dens with the same rank.
- Coaches are not allowed to touch the cars or scouts or to leave their position once the race has begun ! No one is allowed in the race lanes except for the Scouts in that race.
- A one second penalty will be assessed for pushmobiles not staying in the lane, for boys leaving their relay position, and for any other infractions.
- Protests must be brought to the race director and the decision of the race director is final.
- Helmets are required; chinstraps are recommended.
Frequently Asked Questions
What if we do not have enough for a team?
If you have a pushmobile car, we will find racers. If you have racers and no pushmobile car, then we will find you a pushmobile car.
I don't think we can race because...
There is nothing we cannot help you cannot overcome. If there is a special need, then we will work with the team or Scout. This is NOT the event to miss for any reason!!! Contact us and let us tell you how we will make this event work for you and your Scout.
My pack or den is not participating, can my son still race?
Absolutely! We prefer everyone sign-up as a team first, but we understand that not everyone can make it to the race. So, sign-up as an individual after you have exhausted all other options of finding a team and let us find a team for you.
I have an idea for pushmobile that might make a great activity for the Scouts. Who do I contact?
Contact the activities coordinator that will be handling all of these activities for our Scouts and siblings to enjoy while they are waiting for their race.
The BSA's Commitment to Safety is ongoing and we want you to know that the safety of our youth, volunteers, staff, and employees cannot be compromised. BSA Guide to Safe Scouting policies must be followed and all participants must follow youth protection guidelines at all Scouting events. Highlights include:
- Two-deep leadership on all outings required.
- No one-on-one contact between adults and youth members.
- The buddy system should be used at all times.
- Discipline must be constructive.
Youth Protection Guidelines Guide to Safe Scouting Enterprise Risk Management
For questions, contact the Pushmobile chair.